I have always enjoyed the production value that goes into your tutorials – first class all the way.
Would you consider doing one on your production workflow, tools set,…
Is it just you or do you have editing and production support?
Do you build out the project end to end before you decide how you will break it down into segments?
With editing, processing,…, how long does a standard lesson take to produce?
Many Thanks for your contributions to the game industry!