Why isn’t this done more often? (Procedural Geometry Goodness)

Updated on October 30, 2016 in [A] Unity Scripting
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5 on October 29, 2016

A low poly art package sells like hot cake on the Asset Store, right? Yep. We all love that style, and the prices are affordable. But the modelling takes a bit of time, about 30 minutes for a very simplistic model. Why not generate it with Voronoi Diagrams and Delaunay Triangulation? That’s what i did.
Expect “100 Proceduraly Generated Low Poly Rocks” soon.

https://www.youtube.com/watch?v=9p_FV30dMf8&feature=youtu.be

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1 on October 29, 2016

Looks cool.
Did you know there’s a plugin for blender that does that too?
Used it to create rocks too.
Although, a unity plugin could be helpfull for some I think 🙂

Wise
on October 30, 2016

I wont be selling the plugin 🙂 I’ll be selling the rocks. But yeah, its damn usefull. I can even export to .obj 😀

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0 on October 30, 2016

Decided to update you guys: https://www.youtube.com/watch?v=JBw0TVyo-1s

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0 on October 30, 2016

Just tested performance on a bad PC : i dont even know the GPU, but it is worse than a GT610 with a bad processor. Windows XP too. 80 Rocks, all with mesh collider, Smooth 60FPS

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0 on October 30, 2016

Explaining how my generator works:

https://www.youtube.com/watch?v=APUzFwJtP5c&feature=youtu.be

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