My question: What is the use of wheel colliders? I can barely find any vehicle tutorial which doesn’t use the wheel collider, even though I’ve seen and read quite often that there are problems with this collider.
This is my first post here, so please be easy on me if I’m doing something wrong. First a brief introduction about myself. I’m a 19 years old Dutch front-end developer student, been designing 2d/3d since I was 10 years old and really want to get into game developing. My goal is not only to make the games I’ll mention below. I want to be able to make a whole variety of games, but currently my focus is on the following.
Lets say I’d want to make a isometrical Mario Kart style racing game. From what I THINK (I suck at game development, just love thinking about possible techniques on how to achieve certain things) you don’t need wheel colliders. Instead you could basicly get the tank controller script from Unity’s tank tutorial, give it engine behavoir, tweak it a bit, and you have a solid start, wouldn’t you?
My ultimate dream is to make a realistic motocross game (not a sim though). But currently I’m actually cathering ideas for an arcade motocross game, because obviously that’ll be easier to make. Again thinking to not use a wheel collider. Because 1. I’ve seen and heard it has issues. 2. I don’t understand it well enough. 3. I can’t seem to make my 2 wheel bike stay up right without any issues. Would the tank controller script work here as well? I’d need to make engine behaviour, suspension, rolling wheels, traction etc. So basicly my 2 wheel bike will be a cube and the leaning would be done through animations (not major leaning though, 45 degrees at the very limit).
Bonus question: Am I learning the right way? Will I ever have the knowledge to create my own 2 wheeler physics or even a car simulator?
I tried to keep this a short but clear post. I hope someone can help me out. Thanks in advance.