What do you wish you had learned about sooner?

Updated on December 23, 2016 in Discussions
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3 on December 22, 2016

I’m throwing this out there as an informal survey.

What’s a game dev feature you wish you had learned early on in your learning process?

(Think about the basics)
Coroutines?
Translating objects?
Rotating around an axis?
Maybe creating a timer system?

Now ask yourself, what do you wish you currently understood better? (More advanced topics)
Procedural generation?
Animation?

I’m asking because I have a few ideas floating around in my head, but am really interested in the community’s responses here.

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0 on December 22, 2016

Procedural Generation, for sure! And Unity Events. And Coroutines. And Coding.

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0 on December 23, 2016

Coding structures, like how to make a system out of all the little components.

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0 on December 23, 2016

I wish I just in general learn’t with a book with exercises I finally found out why certain things were used.

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