Hello. I am working on a low poly game where the terrain is always the same. To make the low poly terrain, I am using a plane, and setting the vertices in the Start() method. The only issue that I am getting is that the shader, and shadows make it look weird. Here is a picture:
And here is a video of what it looks like. I am not sure if this is what it is supposed to look like, but I feel like it looks kinda bad. Any suggestions?