Washed out textures (specular) on a Terrain with Standard shader

Updated on June 14, 2018 in  [R] Shaders
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0 on June 14, 2018

Hello everyone! I am developing a 3d point and click adventure game in Unity and the problem is that a Standard terrain shader has some kind of specular on it. I’ve been searching for a solution for a couple of days now, but with no luck. Fixes like adding an alpha channel to texture are not working (at least for me). Do you know how i could fix this? Thanks in advance. 

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