unpassable 2d objects

Updated on November 22, 2017 in [A] 2D
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0 on November 22, 2017

hi, im making an arkanoid clone using unity. the movement is with the mouse and if i move the mouse sharply towards the borders the racket just goes to the other side of the border. both borders and rackets use box collider 2d.




any way to prevent this? thanks.

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