I am brand new to the Brackeys community so if this is the wrong category for this I would like to apologize in advance. I recently started watching and following along in the Make a Game series. I am using Microsoft Visual Studio 2017 and Unity 5.1 instead of Xamarin/Monodevelop and Unity 4.2. I came across something that made me curious because while my goal is to develop games, I also want to learn about programming languages and their uses as much as possible.
rigidbody.AddRelativeTorque (Vector3.back * rotation);
Now I feel like with my lack of experience and the explanation that brackey gives I have a decent concept of what is going on here, however, once I completed my script, including this line. Unity asked to change my script to
GetComponent.().AddRlativeTorque (Vector3.back * rotation);
Thank you and I apologize for the long windedness of my question/comments.