Unity Volume Slider value cast to text problem

Updated on October 27, 2017 in  [R] Scripts
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2 on October 27, 2017

So I have a volume slider that works with a min value of 0 and max of 1.
I have it setup so the slider shows it’s current value in a text element using ToString.
The problem I’m having is I can’t figure out how to show the value on a 0-100 scale when the slider is on a 0-1 scale.
If I change the slider max value to 100 and enable whole numbers, the volume still only works from 0-1.
I’m trying to figure out how to get the slider to show the text value as an int 0-100 instead of a float value.

 

Here you can see the slider working on a 0-1 scale with the float value, I want this to work but with the text on a 0-100 scale.
https://i.imgur.com/F1X9KwG.png

 

Here is how I want the text to be displayed but the slider doesn’t work past 1.
https://i.imgur.com/XaIzL3J.png

 

Here is how I’ve tried to get it to work, I’ve Googled this extensively and this is something rudimentary I’ve tried to come up with, I know I could probably do this a better way but at the moment I’m still not that good with Unity C#

 

 
public Slider musicSlider;
public Slider buttonSlider;
 
public Text musicSoundValue;
public Text buttonSoundValue;
 
// Update is called once per frame
void Update ()
{
float musicValue = musicSlider.value;
float buttonValue = buttonSlider.value;
 
//Casts the float value to an int
int musicSound = (int)musicValue;
int buttonSound = (int)buttonValue;
 
musicSoundValue.text = ("");
buttonSoundValue.text = ("");
 
musicSoundValue.text = musicSlider.value.ToString ("");
buttonSoundValue.text = buttonSlider.value.ToString ("");
 
}
 
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1 on October 27, 2017

You can just multiply you slider value to get the results.

 

int value = musicSlider.value * 100;

musicSoundValue.text = value.ToString();

on October 27, 2017

Thanks I’ll give that a try, kind of expected it to be something simple XD

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