Unity reset the default transform position of an object

Updated on January 17, 2017 in [A] Modeling
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1 on January 15, 2017

Hi, I ve got a problem for the make a tower defense game tutorial ep 2. So I placed all the nods and when there transforms position are set to 0 in the x y and z it places them on the real 0,0,0 but for my grounds object Idk why there transform position is set to the parent that I duplicated them from. So I was wondering if I could change the default 0,0,0 transform position to the same as the other ones without deleting them all.
thanks you for taking the time to answer my question 🙂

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0 on January 17, 2017

Please don’t double post a question, you can bump your thread but not double post the same thing.

What do you mean by “change the default 0,0,0 transform position to the same as the other ones without deleting them all”

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