i am new to Unity and am learning alot on the job.. i am playing around with getting an object (player) to move from positon A to position B smoothly using an animation.
i am using the Vector3.Lerp function to move the object and using a trigger on the animation transition to set the jump from idle.
When this trigger is disabled and the object is just “Idling” the object shifts correctly and successfully, but when i turn on the jump animation, the code goes to pot and the object does not shift at all and disregards and poisitons.
i was using the YouTube Channel (Penguin Design) as my base point for moving the object as the channel describes making a version of crossy road.
anyone got any good links or useful Tuts that can assist me in getting this right.