Hey, i have a player prefab with a network identity that spaws good, but deep down the herarchy it has the weapn. The weapon movment does not go on the server. In other words, one client can not see the other’s weapon movment. I tryed a network transform child but it seems that this only works for childs of the root player. My problem is that the gun is not a child of the root but it’s situated deep down. Any ideas to make this information go to the other clients?