hello all, i want to ask some question here
i am currently build multiplayer game using uNet. i have a few problem that i cant solve even by searching at google
- i want to set my weapon gameObject enabled status to false using SetActive(false) methood. it was successful in the offline mode, but i do not know how to make it visible in other player from uNet
- i see a good component using “Network Transform” and “Network Transform Child” to give a good information of the object position and rotation. is there any way to use the same methood to integrate setActive() status between player??
thank you for any of your help. i hope this thread could also be a reference for those who have the same problem