Tutorial Idea – how to be a good experimenter / self-teacher

Updated on July 9, 2018 in Tutorial Ideas
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0 on July 9, 2018

Hi Brackeys, 

First off, love your content! You’re a great teacher, entertaining, thorough and (I think most importantly) to the point (the occasional waffles on your live streams are great though, they add to the entertainment value).

When watching your tutorials you will often skip over parameters and components that are unnecessary. Of course this is ideal when you have an aim in mind for a specific game, as I said, it’s great that you get to the point rather than waffling on about unnecessary tools.

However, I was hoping you could elaborate on the things that get left to the side. Perhaps working through all the components that are available and what can be achieved with them (though, this sounds like a momentous task, but perhaps you can find a way to make it work in your great Brackeys style).

Or, and I guess this would be better for both you and us as learners, a tutorial on how we can best learn how these tools work. So maybe something like a tutorial on how to be a good experimenter with the various methods and components and such.

Perhaps specific tutorials where you help set up the different aspects one can experiment with: Physics, Drawing, Mathf stuff.

I guess the simple answer is ‘just experiment with the different things’ but I think there could be more to say about this topic and I think you’re a good one to say it.

Anyway thanks for all your hard work and well wishes. 🙂

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