To avoid fights, bans or whatever else in this post, I would like to underline that I am currently developing my game for Steam release using free assets and self-made content.
But, out of curiosity, I would like to know how anyone could trace a pirated asset within a Unity game, after the game was published on a platform like Steam. Correct me if I’m wrong, but Unity assets come in files, not executables, so there is no “cracked” version per se. When you download a Unity asset, you get the asset package and you can simply import it into the game engine, so I would say that it is not possible to trace the source of these files (coming either directly from the Unity store or some guy who re-uploaded the asset illegally).
The same actually goes for artwork, 3D models, scripts and so on. How can one sue some developer without any proof of them not paying for the material? I did some research, but no luck in finding useful threads. Also, I am not talking about AAA material, which is easy to spot, report and have a DCMA over it.
Thank you in advance.