when I’m dragging my assets into my Tile Palette, nothing happens. Of course I already created a palette. (previously I draged my spritesheet into the tile palette, unity created for each tile in my spritesheet a .asset file, but after that, nothing happens.) Does someone know what I did wrong?
I’m using Unity 2017.4.2f2.
When I’m dragging the generated .asset files into the Tile Palette, nothing happens too
Update: The asset file is in the tile palette, If I click on a cell where I dragged a asset in that cell, I can see a tile selected in the inspector. (In other cells I see only “None”) So the tilemap isnt showing the tile which I moved into it.
I can select the cell and if I paint on my tilemap, it’s painting my tile. But in my tile palette the tile is still invisible.
Here is a picture: http://prntscr.com/jceowf