Tile Palette

Updated on June 14, 2018 in [A] 2D
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3 on May 1, 2018

Hey,

when I’m dragging my assets into my Tile Palette, nothing happens. Of course I already created a palette. (previously I draged my spritesheet into the tile palette, unity created for each tile in my spritesheet a .asset file, but after that, nothing happens.) Does someone know what I did wrong?

I’m using Unity 2017.4.2f2.

When I’m dragging the generated .asset files into the Tile Palette, nothing happens too

Update: The asset file is in the tile palette, If I click on a cell where I dragged a asset in that cell, I can see a tile selected in the inspector. (In other cells I see only “None”) So the tilemap isnt showing the tile which I moved into it.

I can select the cell and if I paint on my tilemap, it’s painting my tile. But in my tile palette the tile is still invisible.

Here is a picture: http://prntscr.com/jceowf

Thanks!

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0 on May 2, 2018

You’re not the only one having this issue. I just installed 2017.4.2f2 and tried to create a tile palette and got the same bug as you. I hope to find a fix but i can’t seem to find a solution for it right now.

 

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0 on May 21, 2018

Same issue here

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0 on June 14, 2018

It should be fixed in the latest Unity release (2018.1.3.f1)

I had the same problem until I updated

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