the FREE asset game challenge

Updated on May 8, 2016 in [C] Beginner
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11 on April 27, 2016

as the title states the challenge is as follows

To make a game from only FREE assets found on the unity asset store,whilst showcasing the assets to your best ability,  here are a few rules and guidelines:

Rules:

    • only free assets found on the unity asset store and those that are built in to unity  are allowed to be used

    • games MUST be at least 30 minuets long or re-playable for more than 30  minuets

    • you must include a list of links to the assets you used in any commonly used  text format  (.pdf, .txt, ect)

Exceptions to previous rules:

    • your are allowed to use sounds that you have recorded (using  audacity or any other recording software)

    • you are allowed to make art for UI ONLY(this may change so check back from time to time)

Guidelines:

Try not to hide assets unless they are collectables and you reward exploration in some way(e.g bonus points) or are needed to progress
take your time and don’t be afraid to start over if you feel like your going in circles there is no time limit
here are some useful links to help you to complete this challenge(click the name)

Sound:

Audacity

3D EDITING: (not needed for this challenge but ill put it here as it is handy to have)

Blender 3D

2D/Photo editing for UI:

GIMP

Paint.net

useful YouTube channels:

Brackeys

Quill18creates

SpeedTutor

Unity (Unity’s official channel)

Sebastian League

and finally a few useful websites: (updated as I find them)

Catlikecoding

other useful stuff 

http://forum.brackeys.com/thread/map-generator-top-down-side-view/

an last but not least a little tip: if you are stuck ask this forum we are here to help

p.s if you think I should add something to this, a link stops working or you think I have missed something please let me know

and above all else have fun

also don’t forget to post a link to the finished game here

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0 on April 28, 2016

just going to announce that i am going to take this challenge

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9 on May 6, 2016

I need a bit of feedback 

do you think the rules of this challenge are fair, if not what would you change?

what would you like to see added/removed  feel free to say them here i love your input

on May 6, 2016

I think its fair, i could join the competition but my game isn’t 30 mins long, its unlimited time, its a survival game, much like The Forest, its actually releasing soon 😀

Wise
on May 6, 2016

Where are you releasing it?

on May 6, 2016

Its being released on my websites, www.lgstudios.co.uk and www.forestsiege.cf
I cant release it on steam seen as im only 14 years old and have no credit card, when steam supports bitcoin i can pay the developer price thingy then and get it on greenlight 😀

Wise
on May 6, 2016

please do not make a first person survival horror game with psx graphics. please, just dont

on May 7, 2016

PFFFFF, PSX lol, i did a small poll with a picture from my game and said to them, this is a picture i took at a forest, you would expect people to say, but that looks like a game! Nah, on ultra settings Forest Siege is reality on your screen 😀

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on May 8, 2016

 you game is within the rules ive set out and ive updated them at the top, now if a game is re-playable for more than 30  minuets its ok, as long as you’ve only used free assets from the store or unity primitives

Wise
on May 8, 2016

Sorry to break it down to you chaos, but i dont think anyone here is gonna take the challenge 😛
And this one is pretty tough

Helpful
on May 8, 2016

what would you suggest to make it easier?

Helpful
on May 8, 2016

one idea I had was to relax the store only assets bit so you could make them yourself if none were available on the store, e.g I noticed that there are no free chain-link fences or chain-link textures on the store, so allowing people to make those themselves would help,  however i would say that people taking this challenge could only use freely available things, like blender or the free variants of  things like sketchup  to make their models

another I just had whilst typing the last bit,  was that I could make some assets for people to use to to cover the gap on the store, if you like that idea I could start on those soon

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