Hey guys I got a question regarding the new Unet multiplayer system.
I got a simple setup (2D) with player-characters and a ball, both using a rigidbody.
Synchronising the player movement and rotation works fine.
Now I want the players to be able to push the ball around, when the host pushes the ball everything works fine and the balls position gets synced, but the other players (remote clients) can’t really push the ball around, it’s jittery and the ball hardly moves at all.
The ball has the standard NetworkIdentity, NetworkTransform with sync rigidbody2D attached.
How do I tackle this problem?