Shader Creation with a Max Alpha?

Updated on April 18, 2016 in  [R] Shaders
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I never wrote a shader in unity so im completely new to that topic,
but i want to write a basic shader which applies a max alpha to sprites?

So where do i start?

This picture describes what i want

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2 on April 18, 2016

I’m certainly no shader expert…
But I think that if you create a transparent shader that does write to the Z-buffer, only one layer of that material will be shown.


i will try that, but like i said i know nothing about shaders.


I researched a lot know, but i have still no idea
what to write to the shader?

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