Hi guys, complete unity noob here.
As title suggests and as I’ve tried to illustrate in the images attached. I want a menu system ( I have this bit) that leads to a 3D object (lets say a machine of components) alongside a list of buttons.
What I’d like is to tap on a button and have the mesh rotate around to the relevant area and highlight the relevant component. Tap on the second component and have it move again to the relevant area an so on. Its too my understanding that I need to use transform.rotate (at least for the first bit) and I was advised that a Vector 3 script could be used for the rotation to be “smooth”. I am unsure as to how I can make each button rotate the mesh as needed.
Any help is greatly appreciated.