Hi, i don’t know almost anything about coding, so, i would need a ton of help, but can someone explain me how could i do a rhythm game using the 2D function of Unity?
I want to make something like project diva, but using a keyboard instead of the playstation buttons, i have the mechanics in mind, but i just don’t know how to do it (ok, i’m learning C#).
I was planning the arrows to be WSAD and IKJL (you can use the two hands to click faster).
Also, i forgot to mention, the equivalent of arrow on project diva would be pressing the same sides with WSAD and IKJL at the same time, and it would be destinguished of the other arrows by being bigger and by having a D of “Double”.
Instead of making a Level, i want to make an editor, like in osu!, so everyone could play the songs they want.
The Main Menu…
I would like to learn how to make a Pulsing Button that goes up when clicked and shows you the Play, Options and Quit buttons.
Also, i would like to add a type of note to the rhythm game, where you could press the same button a lot of times to get more score (ok, you need a minimum to clear the note).
Also i want to learn how to make a score based on combo.
Ah, instead of an animated backgroud, i would love to add an image/video, and it would stay Behind the notes.
Also, i want to add a special button, the Space Bar, that makes a louder sound than the other notes.
Thanks or your attention, and keep your good work.
(Oh, the space bar should be equivalent to the stars on Project Diva F)
Thank you once again.
I also know how complex that has to be, but i would be pleased if i could someday learn how to make a rhythm game.