Hi, I am currently working on a 2D game which involves PG(Procedural Generation) and I’ve just started working on the part where the game generates a level. Here is what i got so far: http://pastebin.com/S2qB8iyv
Now, if anyone here knows a good way I could go about creating the path in between the Green and Red X(They will be randomly placed at runtime i just placed them there to show what I mean),
as I cant wrap my head around it. maybe I’ve just got the yips but any help would be grateful.
Sincerely, Filiph Sandström. 😀