Problems with camera following NetworkServer.Spawn game object

Updated on May 5, 2018 in  [R] Scripts
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0 on May 5, 2018


I am making a turn based game where each player shoots a projectile. I have a camera script for following the projectile.


I have this script for shooting the projectile:


void CmdShoot(float power,float angle)
GameObject projectile = Shoot(power, angle);


This runs on the server and correctly spawns the projectile on all clients. Question is, how do I run the follow script on the client?


public void RpcFocusOn(NetworkInstanceId id)
GameObject localObject = ClientScene.FindLocalObject(id);
target = localObject.transform;
this.enabled = true;

I tried various ways to get the network identifier of the spawned projectile to pass to the rpc, but it always gives an NPE exception.

Am I going about this the wrong way?




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