Problem with sprites; Black lines.

Updated on November 22, 2015 in [A] 2D
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4 on November 21, 2015

Hi,

I have a problem with my 2D sprites,
When I’m using sprites that I have placed in a sprite sheet; There a black lines coming through (the color of the camera)

But if I safe the images separate then it is not…

Is there a solution or is it just something strange?

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0 on November 22, 2015

I think it looks cooler with the lines. 😛
Your problem is that you are selecting some of the black in the background of your sprite, make your slice selection smaller. or there is a gap in between the tiles

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0 on November 22, 2015

it is pixel perfect, 64×64 and in the sprite editor is it perfect.

If the black lines wouldn’t flicker, but they are glitching

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1 on November 22, 2015

Ok, I googled some stuff. I gotta say that I like the style!
 
Things that might work:

  • Disable AntiAliasing.
  • Decrease the ‘pixels to units’ property by 1.
  • Perhaps this: http://forum.unity3d.com/threads/tile-map-tearing-problems.225777/#post-1507246

Hope something in here will help!

Wise
on November 22, 2015

I have googled that stuff to,
but my pixels to units = 204.8 that is also a good number and you don’t have to mess met strange large numbers.

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