Problem with Network Identity

Updated on February 3, 2019 in [A] Multiplayer
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0 on February 3, 2019

Hello!
It’s my first time working with uNet so I would really appreciate the help.
I was following Brackey’s online fps tutorial (I made sure that my scene was set up the same) but I keep getting an error that the second player that has been spawned in has no Network Identity but when I check in the inspector, it does have a network identity component attached to it and it’s ID is different than the player that is first spawned.
Anybody has an idea on how to fix that?

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