Heya all, first let me say thank you for the views.
I followed Bracky’s tutorial for switching weapons, but used it to switch between three players that were children on an empty game object. The method works, and I am able to switch between the characters with no difficulty.
The problem is that the player control is on the characters, and not the empty game object, so when the characters move, and are then switched…the characters jump.
I have tried to store position and rotation data and pass it to the character transform when it is enabled, but am having no luck.
Any suggestions would be very helpful.