Porting Unity Shaders to Blender

Updated on September 19, 2016 in [A] Shaders
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0 on September 19, 2016

I wrote up a shader for Unity and wanted to try to port it to Blender so I could see the shader while modeling and I havent been able to come up with anything besides completely rewriting the shader. Anyone know if it’s possible to do without completely rewriting the shader? Or at least reduce the amount of reprogramming necessary?

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