Player Model

Updated on July 4, 2016 in [A] Modeling
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17 on July 2, 2016

HEY, HOW TO CREATE A PLAYER MODEL??
PLEASE TELL ME ;(

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8 on July 2, 2016

Player model in unity 3d ūüôā

Devoted
on July 3, 2016

Sorry, I didn’t see this message earlier.
 
How about you try the asset store then, they have hundreds of free models. 
https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=
 
Although in the future, we ask that you google it first. Good luck with your game! ūüôā

Devoted
on July 3, 2016

No, don’t use models on the assets store for a full game, only as temporary assets. Though there are many editor add-ons to make models inside of Unity. They aren’t free, so I use an external software called¬†“Blender“.
You can find some editor expansions here, if you still want them: https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=category:106

Devoted
on July 3, 2016

He is new to Unity. He won’t complete his first game to a professional level.
If he is learning the engine it is best that he not worry about assets at this point in time.Plus not everyone wants to or can 3D model. ūüôā

Devoted
on July 3, 2016

He didn’t actually mention he is a beginner in any of his threads and comments, but even if he is, being new doesn’t mean he can’t learn a 3D modeling engine. And if he doesn’t want, he can collaborate with a 3D modeler. Or maybe if he makes very small games just to practice, and he doesn’t want to publish it, he can use those assets, but if it’s a full game he should make them himself or have a partner to do it for him.

Devoted
on July 3, 2016

His question and the way that he asked it heavily implies that he is new.
Even if he was going to release one of his first games ever (highly unlikely), the asset store is a great means of obtaining temporary assets.
 
That leading into the reason I dislike 3D development unless you can 3D model well or know someone who is skilled at it, you forced to use the store assets or else your game will look like trash.
 
Basically, if he is just doing it for practice or prototyping there is no problem with using Unity assets (still no problem if he uses them in a commercial game with the creators permission). For someone learning, or in early stages of development, learning how to model in conjunction with coding or getting (and likely paying) a 3D modeller will not work as it’s unpractical.
 
Doing that is too advanced and is impossible for someone without lots of money, a team, or industry experience. Thus the asset store is actually his best choice until he reaches that stage. (basically we are in agreement but I just expanded upon what I said earlier to clear things up).

Devoted
on July 3, 2016

Well, just like the parenthesis said, this is what I said. ūüėõ
But why paying? There are many 3D modelers I know that would happily do it for free.

Yeah, the way he asked it also screamed “beginner” to¬†me, but you can never be sure… There are many people that are great game developers that can’t 3D model and just have poor English or a personality that makes them talk like that…

Devoted
on July 3, 2016

If you’re prototyping or making one of your first games, there is no reason to look for a modeller who will also rig and animate your models for an ENTIRE game and take countless hours to do so (if you can somehow find someone) as it is illogical when you are not releasing it. You do not need to limit your productivity in such a way when you can obtain free assets already set up and ready to go.
 
As for the posters mannerisms, he may well be the greatest Unity user to ever exist. If not for one factor, he said “Player Model” and in conjunction with the way he addressed wording the question it is evident that he has little experience on the platform. Even if that was his “personality”, a personality doesn’t make someone lose all their knowledge of a platform or subject. Nor do we know him IRL so peer pressure is not a factor. Therefore we can logistically divulge ¬†that he is a new user and just looking for some free game assets. Therefore¬†learning to create them in conjunction with learning Unity is unreasonable as that is advanced.

Devoted
on July 3, 2016

Basically to summarise. 
 
If you are new to Unity, download free assets (or pay for some) on the Unity Asset Store/
 
If you are not new, make them using Blender like  said. If you have a friend programming and you are modelling, download blender also (or download some free assets too if the original creator lets you use them in commercial games (if you release them and sell them for money)).
  
If you are learning to code in Unity, then learning to model at the same time is too hard. So focus on one if that is the case.

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0 on July 2, 2016

What do you mean?
Be specific as to what you’re talking about, preferably after googling it before hand.

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4 on July 2, 2016

Well creating models you do by clicking a button then click again and it should be there!

No come on dude please take a look at the Forum Etiquette thank you as for your question look up one of the following: Blender, Cinema4D, Maya and if you really are desperate Google Sketchup

Devoted
on July 3, 2016

Words of the wise.

Devoted
on July 3, 2016

*devoted ūüėČ

Wise
on July 3, 2016

job is lucky to be called “devoted”
otherwise i could go

“WISE”

Devoted
on July 4, 2016

Hey did you just get promoted to wise?

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0 on July 3, 2016

So is it 2d or 3d ?

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0 on July 3, 2016

Im see how to create on youtube! Thanks all ūüėÄ

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