Making a Multiple Player game based on the FPS tutorial, have two issues;
1. I have made 3 spawn points and set them to Random, also the Registering Game Manager Script has been created, but the Client Still Spawns on top of the existing Local Players Position. If i disconnect and re-connect sometimes it gets the new spawn point, but again spawns on top of the local player.
2. I have a canvas with the Player Speed Slider, it does not work once the client joins in, neither for the Client nor the local player.
Please help !!
Thanks n Rgds