I’m trying to make a super simple multiplayer FPS, following along with a “Merry Fragmas 3.0” video posted on Unity’s site.
Currently I’m trying to add on some features to give it a bit more depth and make slightly more enjoyable.
The feature I’m trying to implement now is weapon switching. Currently, the client can see the host switch weapons, but the host can’t see the client switching weapons.
After implementing this feature I think I’m calling it quits on this, to return to some simpler projects.
Here’s a screenshot of the Switching Weapon script along with the inspector of the Player prefab.