Mouse sensitivity is faster in the editor (the Game tab) then in build run…

Updated on January 29, 2018 in [A] C# .Net
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2 on January 27, 2018

Hey guys. Basically I’m doing Brackey’s “Multiplayer FPS uNet Tutorial” and in my editor (the Game tab), the look sensitivity is like 3x faster then in the build copy. Everything I’ve done up to this point I’ve been able to manage. There seems to be no solution, I’m not sure if it’s in the code or somewhere else… please feel free to ask questions. This is really annoying. thanks guys

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0 on January 27, 2018

I’m running the game in both the Unity application and in a executable copy.

game running in Unity = faster mouse look speed

game running in Build/run = slower mouse look speed

i don’t know why

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0 on January 29, 2018

Why don’t you paste here the code that makes the character look around

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