Mobile Control Rig

Updated on October 16, 2017 in [A] Other Answers
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6 on October 12, 2017

Hey,

I have an error while I’m switching my project to android platform

NullReferenceException
UnityStandardAssets.CrossPlatformInput.MobileControlRig.EnableControlRig (Boolean enabled)

is that mean I have to import and use that control rig in my projects hierarchy?

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1 on October 13, 2017

What if you double click on the error?

on October 13, 2017

It opens MobileControlRig.cs and points to this line (link_here). Does that mean I have to use that script…somewhere since I’m not using it anywhere

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3 on October 14, 2017

Are you using the beta 2017.2 build?

on October 15, 2017

I’m using Unity 2017.1.1f1 Personal

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on October 16, 2017

Seems like a bug on their side.

on October 16, 2017

ty for info, I thought that I’m missing something from my side

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