Make your first game by yourself

Updated on August 3, 2014 in Discussions
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15 on July 29, 2014

Getting your friends together to make a team and makes games is fun and all, but for your first game, make it alone.
The only person you can really rely on is yourself; I’ve seen it happen all the time where my friends get together to make something and never finish. If I ask them why, they say,”so-and-so is busy/can’t help/unreliable.”
They’re never going to finish it.
Make your first game by yourself, and then, when you want to work with others, only work with people who have also finished something.

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3 on July 31, 2014

I’d have to agree. For instance, I’m terrible at art, but I do my best to at least make “place holders” for better artists to come in. On top of that, everyone wants to be a partner and that gets to be a sticky situation.

Master
on July 31, 2014

it’s kinda fun to work around weaknesses, though. Like I noticed you’re really good at music; you would be able to do something really interesting that’s more sound-based than visual (like Everyday Shooter, for example).

on August 2, 2014

Right. Horror games in particular are very dependent on sound.

Master
on August 3, 2014

YES, I’ve been very keen to study sound for that reason

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1 on July 31, 2014

I like to work by myself, is better and faster than have to wait for someone else to finish their part. Although if you work with a very organized team the results could be 10 times better than doing it alone, for example bug testing, ideas for the game, faster production and is more fun in general. You just have to pick a good team and aim for something. ^^ 😀
I’ve worked with a team before and is true we haven’t finished all of our projects but the ones we actually finished are like trophies for us, the experience is really good and definitely super fun. 🙂

Master
on July 31, 2014

Oh, that’s cool. I’ve never worked with a team before, but I’m really wanting to at some point. The key is to find organized people, like you said.

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1 on July 31, 2014

Very interesting thoughts and I definitely agree that most “team” starter-projects are abandoned along the way. But I really think that when it comes to making your very first game you should really just be doing what you think is the most fun. Making games can suck if you are not so much into coding (I don’t know why you wouldn’t be 😉 ) and you end up doing nothing but that. It’s really about finding the things you love about the game dev. process and focusing on that. Then you can always expand to other areas and actually finish the projects later. Anyway, that was just my take on the subject 🙂

Master
on August 3, 2014

that’s true; if you’re having fun and that’s your goal then awesome (Of course, finishing things is also a great feeling :p ), I think what I’m worried about is people who enjoy making their games, but stop working on them because their ‘team mates’ aren’t helping.
also, I really like the last thing you said about finding what you love about game dev.

About non-coders, things like rpgmaker and playmaker are great for making good projects.

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1 on August 2, 2014

I’ve been planning on making a game with my brother for a while now, he’ll be doing all the art work (what with him being a artist and all) and i’ll put the game together. The only problem is it’s been a little hard to get him to commit the time to the initial artwork to make a concept that the game ban be built on. So I’ve decided to start on the concept level with place holder art, hopefully it’ll impress him enough that he’ll start his designs.

Oh how i wish I could draw. 😛

Master
on August 3, 2014

oh nice, I wish I had a sibling good at art; I need artist peers.
I tried making a game with my brother and he never ended up doing anything :\ .

hmm, I’ve been thinking of putting together a free drawing course on Udemy for a while, maybe I’ll do that soon.

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2 on August 2, 2014

Hehe I know that sort of problems too. but at some point, if you don’t want to end up with placeholders for everything, you rely on some sort of team. I mean, think of what a game needs … the coding of course, then 3D modelling, textures, sound, music, map/level design, maybe also a storyline …. and so on … you need to be a damn good alrounder to really fit all tasks, I do actually not 😀 I have great ideas in mind, I know some coding (but far away from being a pro) and have imaginations how it could look like one day. But I am a bloody beginner with 3D modeling (Blender really gives me hard times, I hope one day it will pay out to spend so much time with it patiently), I have no idea about textures/art, and sound/music … well … maybe I should make a silent/mute game 😀 So yeah … all I can do is just starting with the basics, doing some code and using big (grey?) blocks as placeholders what may become a nice looking building with a neat texture later, harrassing Google to spit out some nice free models/textures that may fit, same with sound/music … oh and not to forget animations 😀 Thing is just, if I ever release the game, I have no idea if just putting some credits will be fine or not ^^ So well, for now I just do what I know I can handle, and the rest is put on pause for later (or if I just can’t see code any longer and need something else to do). Doing that with friends bring up 2 issues, one of it you named already, how reliable are they. The next problem also is, they might not agree with your ideas and want something else. so at the end you might work on something that is not your idea anymore and you become less interested in it yourself. I’ve been in such situations already, and it’s pretty hard sometimes to stick with the team and continue. So yeah, making it alone has ist advantages at some point, but if you want it to become something in a decent quality, you will need a team sooner or later.

Guru
on August 2, 2014

I couldn’t agree more with you. 🙂 Unless you are 1 man band, you need help at some point, you can even have friends that help you out with the music or the textures but they don’t take an active role during development, that way they won’t interfere with your ideas or stop the project at any moment. 😀

Master
on August 3, 2014

After you build a game with placeholders, it’s pretty much done (which is awesome). At that point you can get anyone to come and help and it’ll look awesome. They’ll also be much more motivated since the game is playable.
It sounds like you’re extremely resourceful, though; you can find a lot of good art assets online for free (just make sure they’re public domain).

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1 on August 2, 2014

I kinda enjoy making a game by myself, though ive never tried working in a team. But that could be cool aswell, if everything works out well and everyone contributes just as much 🙂 One thing i need though is an artist, because i suck at drawing, would be cool to have an artist that is good at doing medieval / fantasy drawings xD

Master
on August 3, 2014

making it by yourself allows total freedom, but I do want to try working with a real team someday.

but it’s interesting how many people are mentioning wanting to learn drawing; I think I’ll get started on a tutorial when I get home next week

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