[SOLVED] Make Particle System visible through walls

Updated on May 7, 2016 in [A] Shaders
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2 on May 7, 2016

Can anyone write a normal particle shader which you can see through other meshes?
I dont know how to write a shader so it would be really helpfull.

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1 on May 7, 2016

You don’t need a shader for that. Just a second camera. In any case, here are both methods:

on May 7, 2016

Of course, i forgot about that, thank you. I already used a second camera to render the ui over a blur effect in my last game 😉

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