Main light and rim light

Updated on November 2, 2018 in Unity
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0 on November 2, 2018

I followed this video to create realistic lighting for my architectural model but it seems I am missing something. My problem is that with a single directional light the rear side of the house is dark and player can’t see the texture. This problem gets fixed once I add the second directional light in opposite direction. I do have to remove shadow from that light to make it realistic. The exterior now looks I guess as best as it can, but now the interior is screwed up, because the 2nd light I guess shines through and brightens up walls that should be dark. Please see this link for screenshots.

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