Join my team!!

Updated on September 10, 2018 in  [C] Non-commercial
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4 on September 14, 2017

I’m fairly new to game development, and I do not have much experience. I have tried to make small projects here and there, but I have never finished a good, playable game. I’m currently working on a game, this one I plan to finish. I just started modeling a few things in blender, and have my ideas written out. Finishing this game by myself is do-able, but very hard. I would like to see if anyone is interested in helping out.

About the game

I don’t want to share a lot of details, not because I believe that I am the only one that has this idea, I do not doubt that there are probably tons of games similar to the idea that I have, but because it’s kind of a controversial topic. A lot of people are going to hate my game if it ever gets published or released. The game is based off of a book that has already been made. Billions have read this book, and i’m sure everyone knows of the story, my game will challenge this story. The game will follow the story, and the plot line. The only thing that is up to us, is how the gameplay is going to turn out. I have a few ideas of how the first 30 minutes of gameplay will look like. It is not a FPS or a 2D Game, I would say it is somewhat an RPG.

  • Low poly models
  • I need to model various types of animals
  • I need to model the characters(Characters from the book)
  • I need to make the Character controls(theres two or three different playable parts)
  • I need to model different types of environments
  • I need to model different types of objects(weapons, food, etc)

I want to try a different approach to making this game, I want the game to control what the player does, and switch the players point of view.(Switch from the main Character, to the enemy and have them play as the enemy instead). If you email me, ill be glad to share the details, and everything I have with you. Please keep in mind that if you do decide you want to help out, you must have an open mind. This game will most likely offend a lot of people. 

What do you need to qualify?

I honestly can’t see myself releasing this game commercially yet, this isn’t a AAA game, my main goal is to finish it, have fun doing it, and learn from it. Email me and let me know if you are interested, tell me what you know, if you want to be a programmer or a 3D artist, etc. If you have any projects finished or done, or anything you can show off I would definitely want to take a look at those. This team will be more about learning how we can get this game done. Even if you have no experience whatsoever(I consider even myself a beginner) let me know if you are interested and I will get to you ASAP, I feel like it would be easier to work on it with a team, and divide the work, and share our experiences.


This may seem like a big game(and being honest it is, and nearly impossible to finish), like I said, the main goal is to have fun and learn from it. I don’t expect to finish the entire game, but atleast have a playable part of it. If you have any questions email me, and I will happily answer them as best as I can. I’m really hoping you decide to join my team, and if you do I hope we have tons of fun!







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1 on September 14, 2017

Do you know what copyright is? Because if you follow the book without permission from the copyright owner, you have a big chance of getting in trouble.

on September 14, 2017

You can’t directly associate your game with the book or even if you don’t say anywhere that your game is based off of that book and if you can clearly see that it is indeed based off of a book then that’s copyright infringement.

What you can do to avoid it is to ask permission from the book’s author. Or make a game that doesn’t directly reference the book but is about the same idea / concept. Stay away from using same names for characters, cities, etc.

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1 on September 16, 2017

I would like to clear up that the book isn’t copyrighted. Or as far as I know it is not. 

on September 10, 2018

Couple things:

  1. Guessing or saying I don’t know if something has a copyright or not is a red flag for everyone.
  2. Build original ideas, better chance of getting interested people & investors
  3. Another red flag “I have never finished a good, playable game”. Go complete something then if you have never built something worth your time before you try to build a team. 
  4. “I don’t want to share a lot of details, not because I believe that I am the only one that has this idea” Yea you and everyone else in the world. If you have an idea, share it. No one wants to steal another persons idea. Your selling your idea to others when your building a project. If you want good people to get on board with your idea then share it. 

I see a lot of inexperience in this post just by how it was constructed and how you present your self. I strongly recommend you take a little more time and work on the following:

  1. Understand the business of game development – This will help you understand how to build a team, manage projects and give you a full 360 view of game development
  2. Work on your coding skills and really push your self – If you have never made a game or project outside of a tutorial then you need to really work on your coding. Take the time to understand a framework such as .Net or Mono or something else. Your ability is limited by the time and effort you have invested in your self. If your serious about coding then invest in your self and knowledge.
  3. Go out and experience life – The best developers experience life and find creative ways to simulate their journeys. If you want to build something then you need to experience something. Once you build it, share the experience. Building games is an experience of a lifetime. Share the passion through your visions with out limits. 

Moral of the story is don’t limit your self or your visions. Arm your self with knowledge and build unique ideas. 

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