Issues with PlayerSettings as seen in Quiz Game in Unity (E04 WRAP UP)

Updated on October 16, 2017 in [A] Tutorials
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0 on October 16, 2017

Hi everyone,

New guy here. I’ve been chewing through a bunch of the YouTube tutorials and I have come across an issue that Ashbjorn also came about himself. The problem can be seen in this video. I have been doing some Googling regarding the issue. However, there is a lack of a straight forward fix. Currently there are a few options I can take. They are:

    • Edit the registry directly to change the native startup resolution.
    • Insert a line in my starting function; Screen.SetResolution(640,480,false); However the issue with this is that the splash screen starts at the default resolution on windows and upon starting the game manager the resolution is then reset.

 

However none of these options are what I am after. I am looking for a consistent way to build the project and for the default resolution settings to reflect the settings applied within player settings. Has anyone else come upon a solution to this problem? 

 

Here are a few of the links I found regarding the issue :

 

https://forum.unity.com/threads/playersettings-are-ignored-when-building-windowed-fullscreen.257700/

http://answers.unity3d.com/questions/556589/resolution-not-saving-on-build.html 

I have also included a screen of my player settings

Any help would be much appreciated 🙂

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