I’m trying some things in Unity and I want to start working on a small pixel game.
After watching some tutorials on the Brackeys youtube channel I wanted to get started on a very basic tileset so I could paint a small map to start building a small game.
Using the tileset template from the Tileset video, I ran in to an issue immediately that I couldn’t resolve through watching the video twice / using google so i’ll ask it here.
When I make changes to any tile, let’s start with “side tile”, there’s resampling applied to the sprite that I made. Look at the screenshot to understand. The image settings are all already on Nearest Neighbor (hard edges) so i’m stuck at why it’s still resampling the sprite. (the sprite is a test, it’s not my final sprite!)
I’ve pretty much made my own document that is inspired from the template, working with smart objects is pretty easy! Create a folder, right click it and make it a smart object. Then you can edit that group just like in the tutorial.