[Solved]Issue with playerprefs

Updated on November 24, 2017 in [A] Unity Scripting
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0 on November 24, 2017

So i watched 

How to make a HIGH SCORE in Unity

I want to save the current scene in playerprefs and continue from wherever the player quits.

 

I tried this code

 

void Start() { 
SceneManager.GetSceneAt( PlayerPrefs.GetInt(“SaveScene”,0) );
}

 

void OnApplicationQuit(){
PlayerPrefs.SetInt (“SaveScene”,SceneManager.GetActiveScene().buildIndex);
}

 

and i am getting this error

 

IndexOutOfRangeException: Scene index “1” is out of range.

 

I have 5 scenes in build.

 

please let me know what is wrong with code.if you have any better way please share it

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