I’m working on a First Person Shooter. Arcadey, but tactical.
In First Person Shooters like Rainbow Six Siege and Battlefield 4, the player can lean to either his left or his right. This can be achieved by making a variable equal to a GetAxis, then rotating the player’s Z axis to said GetAxis.
How (in C#) can I make that GetAxis?
Dang I said GetAxis a lot,