is it possible to calculate how many polygon can be rendered in unity 3d by using GPU info

Updated on November 16, 2018 in Unity
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0 on November 16, 2018

Actually i am planning to buy a new laptop for game development and was wondering if is it possible to calculate which graphic card can rendered heavy geometry stuff without testing on actual hardware?

Is possible to calculate tentative number of polygon a graphic card render in unity3d?

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