This page here in unity
shows that Sprite packer can have custom policies
When I try to create the DefaultTexturePackerPolicy from the page I get
Assets/SpritePacker/DefaultTexturePackerPolicySample.cs(8,14): error CS0535: `DefaultPackerPolicySample’ does not implement interface member `UnityEditor.Sprites.IPackerPolicy.AllowSequentialPacking.get’
Is there an alternative way to do it?
I need to increase it from 2048×2048 to 4096×4096