How to calculate projectile range

Updated on July 8, 2018 in [A] Unity Scripting
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0 on July 8, 2018

I found a formula on Wikipedia where it is described how to calculate Range of a Projectile based on physics, but I still can’t find a way to make it work. Any help here? I just needs coordinates (maybe a Vector 2) where projectile touches ground.Formula that i want to use is d=(v^2*sin2φ)/g . If anyone knows another way to calculate it will be okay.

P.S. My project is 2D and it’s being developed with C#

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