How to Animate a Texture in Blender and or Unity

Updated 1 day ago in [A] Animation
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4 on February 9, 2018

Ive been dealing with this issue for some time now, and its keeping me from making this game. And yes, the graphical concept is ripped straight from Paper Mario, but take your pic on which game in the series.

I want to make a 2d character in a 3d environment, and ive seen a few tutorials that help with this, but so far i cant get the process down. In a similar fashion to making a 3d character, fully modeled and rigged, i know one can make movement animations for it in either Blender or Unity. In theory, i should be able to make the character on a plane object and then make an animated texture from a .PNG image sequence and the AnimAll Blender Add-on. But to take this “animated textured plane” and turn it into a controllable character? I can’t seem to figure this out on my own. Does any of that make sense to anyone here? And if so, am I going about this the hard way?

As a test subject for the process, I made a 2 frame sprite sheet of myself in an Idle Position.

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1 on February 9, 2018

I recommend starting with this video.

and then if you do decide to do bones and rigging over a sprite sheet,

try these videos.

on February 10, 2018

https://www.youtube.com/watch?v=e3FaRwBN5r8&feature=youtu.be

 

Here’s what ive figured out so far in action

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0 on February 10, 2018

ive seen the first one before, but the other ones by Ryan have been way more helpful! I think ill have an easier time making the animations in Unity than Blender, and ill post a preview of what i got so far soon. Thanks Mouledoux!

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