I know there are heaps of factors to take into consideration here, but am just trying to get a ball park figure of what would still run in unity and most household computers.
I looked at online multiplayer games to see how many poly/tris the chracters have and I’m finding they have way more than my teacher was saying we should. I know you want as low poly as possible, but there’s also a balance of low poly vs detail.
What would be the threshold for most multplayer online games, with say something like 8 characters on screen at once.
I’m close to testing two different characters with vastly different poly/tries. 1 has 10k of tris, the other 4k. I’ll end up seeing for myself too, just thought it would be nice to pool from others experiences here.