How do they animations that require interactions with other objects? Like dribble in a soccer game. I mean to be realistic, we need to apply a small force to the ball when collides with one of the feet and then again and again, but what about turning animations? Let’s say we turn backwards, then we need an animation with the ball I think. We cannot think the ball is separate from this animation in that case I suppose. Is there a way to combine these things or a strategy? Thanks in advance.