How do they do soccer animations interactions with the ball?

Updated on August 6, 2018 in [A] Animation
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3 on August 6, 2018

How do they animations that require interactions with other objects? Like dribble in a soccer game. I mean to be realistic, we need to apply a small force to the ball when collides with one of the feet and then again and again, but what about turning animations? Let’s say we turn backwards, then we need an animation with the ball I think. We cannot think the ball is separate from this animation in that case I suppose. Is there a way to combine these things or a strategy? Thanks in advance.

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2 on August 6, 2018

The ball and player are most certainly separate objects at all time. Whats happening during more complex animations, like stopping the ball and turning around, is that the player is basically sending a message to the ball saying, “Hey, we’re stopping here, and changing direction” and the ball reacts accordingly.

Think of it like how some games handle animated take-downs. Both players are acting out separate animations that just look like they link together. They do this by one player saying, “We’re doing a take down, and this is the animation we’re going to use” The other player then grabs the sister animation for that take-down and uses it. Then they die.

on August 6, 2018

So they created a separate animation for the ball that exactly fits into player animation. Correct? If it is then it is really hard to create I imagine.

on August 6, 2018

No, not necessarily an animation, maybe just a function that applies physics to the ball. The point is that the player sends information to the ball so it syncs up with the animations.

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