How do I fix a spawn bug in the GameMaster script for the Tower Defense course?

Updated on April 14, 2017 in [A] Unity Scripting
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1 on April 14, 2017

Hi everyone,
I am currently making a spin – off game called Robotic Tower Defense.
When I make a new level, the spawn point for enemies to come out will always be at the point of the previous level.
I move the start point to a new location, but will always be at the one previously.
How can I fix this bug?

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