I’m new here, and was just following Brackey’s old video: https://www.youtube.com/watch?v=3PS1U3lFl3M in which he uses the A* Pathfinding project to develop enemy pathfinding. At the end, after he finishes writing his code, his alien ship is able to chase him around freely.
Problem is, I followed his instructions to the dot, and when I try it with my project, my enemy does not move at all. Has something changed in recent updates?
The only thing different is that I’m using a tileset for terrain, and my enemy has a capsule collider on. My console says that the enemy is constantly checking for a path to my player, but there is 0 movement.
Any help would be appreciated!