Hazy Movement

Updated on June 29, 2018 in Unity
Share on Facebook0Tweet about this on TwitterShare on Google+0Share on Reddit0
3 on June 28, 2018

Following your YouTube tutorials I developed a 2-D game for android.

Google Play Link: https://play.google.com/store/apps/details?id=com.el.reverserush

However when the camera is moving the hurdles get hazzy. I’ve tried every solution available online but nothing seems to work. Has anyone else ever faced this problem? If so can they share the solution if they found one? Thank You.

Currently i’m using Transform.Translate to move the camera.

  • Liked by
0 on June 28, 2018

Played the game, pretty good, keep up the good work, but I didn’t see any blurry hurdles.

What phone are you playing on, and also, what exactly are the hurdles?

Are they the dots or the color changing lines?

  • Liked by
1 on June 29, 2018

Thank you for the appreciation.

The balls our main ball collides with are the hurdles. Im using Nexus 5. If you focus on the hurdles rather than the main ball you will see that they get blurry and stress the eyes.

on June 29, 2018

Is their material emmisive? and if not, what are the dimensions of the sprite? If the sprites actual dimensions aren’t close to what the sprite is being drawn at, even if the original is a higher resolution, you can get things like rainbow artifacts or jagged borders. There may have just been a ton of up-scaling playing it on your phone.

Show more replies
  • Liked by