I’ve been following the “How to Make a Video Game in Unity” series and I finished it. I’ve gone ahead and added mobile controls to my game, and built the game on iOS + Android. For some reason, on iOS/Android, after a level is loaded, after about 2 seconds the ground fades out. I’ve done some testing and proved that this is the mesh renderer. I’ve also narrowed it down to the fact that the camera is causing the issue — it seems to be too close to the ground, or something? The weird thing is that this doesn’t happen on the Mac/Windows build.
Can anyone offer me any pointers as to what I can do to fix this? Thanks so much!!